Rec 00:00:00Z

Signalborne

A top-down tactical RTS about modern squads, recon and never quite knowing where the enemy is. Early in development. We post the progress as we go.

01 / Recon Working now

The terrain is always visible. The enemy is not.

You can move the camera anywhere, but the camera doesn’t spot anything. One of your soldiers, or the recon drone, has to actually see the enemy.

The enemy soldiers are really there the whole time, moving around under the fog. Lose sight of them and all you keep is a last known position that fades, while they keep moving.

UAV-2
Live contact Last known position Camera footprint

An illustration of the recon rules, drawn over a real in-engine shot of one of our test maps.

02 / Squads Working now

You give the orders. The soldiers work out the details.

You command squads, not individual soldiers. Tell a squad to move, take up a position, hold, push, search an area or fall back. Cover, aiming, firing and reacting to contact are up to the soldiers.

01

Soldiers act on their own

They find cover, react when they’re shot at, pass on what they see and pick their own targets. Each has a temperament, so a green recruit and a veteran won’t fight the same way.

02

No health bars

Bullets hit specific body parts. Soldiers react to where they’re hit, get wounded, bleed, drop out of the fight or die, and a downed soldier stays down.

03

Fog of war, both ways

The enemy plays by the same rules. Its soldiers only know what they’ve seen or been told, and they act on their best guess for the rest.

04

Small maps

Three test maps so far: a village, a desert compound and a farmstead. Small on purpose: each map is one local fight, not a whole front.

03 / Where it’s at

In the works, and still to come.

Status as of October 2026. Right now the game is squads, orders and firefights on three small test maps. Everything below is either being built or still on the list.

In progress

  • Squad movementSpacing out, moving in turns, watching their own sectors and better pathfinding.
  • AnimationA new animation system for walking, running and turning, replacing the placeholder clips.
  • New modelsNew soldier models for both sides and a new rifle.
  • MapsMore realistic foliage and ground, and fewer repeating textures.
  • Grenades and explosionsGetting them to look and feel right.
  • SoundMore of it: weapons, impacts and ambience.

Planned

  • MissionsA briefing with patchy intel, picking your force, the mission itself and a debrief.
  • BuildingsFiring from windows, clearing rooms and fighting floor by floor, with the roof fading away when your soldiers go in.
  • Casualty careMedics, dragging the wounded to cover and getting them out.
  • VehiclesAnd the optics that come with them.
  • More weaponsMachine guns and support weapons. It’s rifles only for now.
  • More mapsIndustrial sites, checkpoints, woodland and small towns.

Built one feature at a time.

Follow along

Clips, screenshots and the occasional broken soldier go up on Instagram. Come say hi on Discord. There’s no release date yet.